![]() As for the answers to the two-part question in the title: How Did We Get into This? Well, I won’t belabor the obvious by telling you how electronic publishing works, and I won’t waste your time by going into the details of why this new method of magazine delivery is better than shipping printed copies to postal mailboxes and retail outlets. If you’re reading this, you already pretty much know what the deal is. Now the magazine and its readers are entering a new era. Dragon has been the best in the business ever since it came into being, through a succession of different versions and editions of the D&D game, through a cavalcade of editors and editorial visions, through the evolution of a hobby that began as a fringe activity and is now woven inextricably into the fabric of contemporary society. In that column, editor Tim Kask set forth what amounted to a mission statement for the new magazine: again in his words, “to publish the best magazine devoted to Sword & Sorcery, Fantasy, Science Fiction and Role Playing gaming.” It’s ironic, and at the same time understandable, how little that mission has changed in the intervening years. I’ve taken the liberty of updating the first paragraph to reflect the new reality of issue number 360, here in 2007, but I left the title alone because it works just as well today as it did back then. ![]() That long and elaborate title, and most of the words in that first paragraph, appeared at the start of the editor’s column in the first issue of Dragon Magazine, way back in June 1976. Those of you who have been around the Dungeons & Dragons world even longer than I have might recognize the preceding words. We are giving notice to the rest of the electronic publishing industry that we have arrived with a vengeance, with a mission to fulfill. We have activated a new branch of our operation, D&D Insider. With it, we have bid farewell to the world of the print magazine and have entered the arena of electronic periodical publishing. This issue of Dragon Magazine marks a major step for Wizards of the Coast. How did We Get into this, and What are We Going to do now that We’re here? To learn more about the Open Gaming License and the d20 System License, please visit For more Dungeons & Dragons articles, adventures, and information, visit Dragon October 2007 No portion of this work may be reproduced in any form without written permission. This Wizards of the Coast game product contains no Open Game Content. ![]() Any similarity to actual people, organizations, places, or events is purely coincidental. ![]() Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This material is protected under the copyright laws of the United States of America. 74ĭungeons & Dragons, D&D, d20, d20 System, Wizards of the Coast, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. 65 Design & Development The Core Mechanic. 33 Infernal Aristocracy: The Dukes of Hell.40 Fortress of the Yuan-ti: The Lost Portals of Castle Serastis.49 Dragons of Eberron: Dragon Hoards. 4 Demonomicon of Iggwilv: Graz’zt, the Dark Prince.9 Lethal Locations: Dragons of Eberron. Gary Gygax and Dave Arneson and on the new edition of the Dungeons & Dragons game designed by Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, and Peter Adkison.ĭesigning 4th Edition. Jindra Based on the original Dungeons & Dragons® game by E. Schwalb, Amber Scott, Matthew Sernett, Chris Sims, James Wyatt Cover Artist Marc Sasso Interior Artists Steve Argyle, Jason Engle, Brian Hagan, Fred Hooper, Jim Pavelec, Marc Sasso, James Zhang Cartographer Mike Schley Editing Miranda Horner, Chris Thomasson Typesetting Nancy Walker Design Manager Christopher Perkins Managing Editor Kim Mohan Art Director Stacy Longstreet Graphic Desig Toshiko Okumura Director of RPG R&D Bill Slavicsek Web Production Bart Carroll, Chris Thomasson, Steve Winter Web Development Mark A. Authors Richard Baker, Andy Collins, Scott Fitzgerald Gray, Rob Heinsoo, James Jacobs, Nicolas Logue, Ari Marmell, Shelly Mazzanoble, Mike Mearls, Kim Mohan, Robert J.
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