This build shown using standard equipment, but changing to Ultras or LB-X could shred armor even more. Pros: Even with 1T less armor, it is still a tank LRM ammo for 12 rounds, AC/5 ammo for 11 rounds ~260 Dmg at long range +100 at closing time (massive 360 Alpha).Ĭons: No JJ, no Shield Arm, very hot Alpha strike. Another option is to drop the MLs and bring the armor down 3 tons to size up the LRMs and make this a dedicated fire support platform. The stock model has enough armor to spare another ton for the same purpose. You won't miss that -3 Heat until you use the MLs. Using a mechwarrior with Gunnery 1/Tactics 2 would be how I'd utilize this mech, but that Guts 2 Coolant Dump has advantages when using the MLs.Īdjustments: Trade one HS for another ton of AC/5 or LRM Ammo. ![]() The Mediums only come into play once the mech closes distance. I considered setting up a Guass sniper build on the BS, but my two guass, 2 ER LL sniper on the KC is working so well, and just mounting these 4 weapons on a BS seems a waste of potential. Stock its already a solid mech (only really needing better +/++ upgrades so you can put on more armor) but I want to try and make it better but honestly it feels like my Highlanders are better overall and the only reason to bring the Shark is for the Thumper option. Ignore the Heat Efficiency as shown without the 4MLs, that heat measures 9/10, meaning you can fire long range weapons all day without pushing heat. Well my OG Bull Shark was gutted by one of the Bounty Hunter's crew so I had to rebuild from scratch and I went with the M3 variant. By switching the AC/10s to AC/5s, you free up enough tonnage to add Heat Sinks, and it takes a few to cool this fish. This simple correction addresses both issues. Its beautiful symmetry runs light on ammo in the non-mortar model, but it is so prone to overheat that you won't be firing all that frequently, anyway. Will be clearing The Outer Worlds and Planet Zoo off my plate in the meantime.Bull Shark is absurd. I'll start work on a review of BattleTech: Heavy Metal as soon as possible. So, going forward, anything new coming out of Harebrained Studios for this fantastic turn-based bad boy will ask for fresh dollar bills out of your pocket. This Heavy Metal expansion marks the end of the year-long season pass content, too. I wouldn't want to meet that thing in a dark alley of the Periphery.īattleTech was absolutely my favorite strategy game from 2018, and nothing's really replaced it in my heart in 2019. The new kid on the block is the mean-looking Bull Shark. The Official Forums over at bg. On the classic side are the Assassin, Vulcan, Flea, Rifleman, Phoenix Hawk, Archer, and Annihilator. The BattleTech Video Game is Apocryphal: some of it is Canon, but details like what you describe that conflict with Canon are ignored. Seven mechs are classic, one is a brand-new design just for this expansion. Finding right right mech for the right job is no longer just a matter of throwing the most tonnage you can at a problem. Not all of them are the heaviest of heavy, which is good. And that's exactly what Heavy Metal brings to the table: new mechs. Aside from the introduction of new environments-like they did in the Flashpoint and Urban Warfare expansions-I will never turn down new mechs. ![]() The Heavy Metal expansion is out for BattleTech now.
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